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Ojoawo Adesola Ojo*, Abegunde Olamilekan Olamide, Afolabi Taofeek Olusegun & Awotipe Adedayo Ayotunde
Department of Physiotherapy, Faculty of Medical Rehabilitation, University of Medical Sciences, Ondo State, Nigeria
*Correspondence to: Dr. Ojoawo Adesola Ojo, et al., Department of Physiotherapy, Faculty of Medical Rehabilitation, University of Medical Sciences, Ondo State, Nigeria.
Copyright © 2023 Dr. Ojoawo Adesola Ojo, et al. This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
Abstract
Musculoskeletal disorders (MSK) are the commonest causes of severe long-term pain and physical disability affecting people around the world. This study assessed the prevalence of musculoskeletal disorders among undergraduate smartphone users’ of the University of Medical Sciences Ondo.
Two hundred and seventy-nine (170 females, 109 males) respondents were administered Standardized Nordic Questionnaire and Smartphone Usage Questionnaire to be completed. The questionnaires were retrieved as soon as possible. Data was analyzed using descriptive and inferential statistics. Alpha level was set at 0.05.
The result shows that point prevalence of MSK was 84(30.1%), seven days was 112 (40.2%) and 12 months was 135(48.5%). The most prevalent site in seven days was lower back (62;22.3%) and 12 months was the neck (140; 50.1%). There was significant association between the type of smartphone and each of the point prevalence (X2 =173.88, p= 0.000), 7 days (X2= 191.67, p= 0.000) and 12 months’ prevalence (X2 314.99 p= 0.000)
It can be concluded that there was a high prevalence of musculoskeletal disorder among undergraduate smartphone users. Neck was the commonest site with 12 months prevalence and there was significant association between types of smartphone and 12 months prevalence.
Introduction
Musculoskeletal (MSK) disorders are the commonest causes of severe long-term pain and physical disability
affecting hundreds of millions of people around the world [1]. The importance of musculoskeletal disorder
is often underappreciated as they are rarely fatal and assumed to be irreversible and associated with age [2].
Musculoskeletal disorders are defined as muscular pain or injuries to the human support system that can
occur after a single event or cumulative trauma, negatively impacting daily activities [3]. Musculoskeletal
disorder is extremely common and affects people of all ages, gender, and socio-demographic background in
society including young adults [4]. There has been an increase in the occurrence of musculoskeletal disorder
especially neck pain, shoulder pain, and low back pain in the young adults’ population [5]. Ayanniyi and
Udofia reported a lifetime and point prevalence of musculoskeletal injury of 54.50% and 51.7% respectively
from a recent study conducted among undergraduates in Nigeria [6]. Ayanniyi et al., reported the prevalence
of self-reported musculoskeletal symptoms to be significantly higher in the computer users than the noncomputer
users [7]. In developed countries there is an association between time of computer use and painful
symptoms in the lower limbs and cervical spinal column of adolescents [8].
The latest generation of smartphones are increasingly viewed as handheld computers rather than as phones, due to their powerful on-board computing capability, capacious memories, large screens and open operating systems that encourage application development [9]. The use of smartphone as exponentially increase and has become integral part of our daily lives [10]. Significant concern has been made about smartphone addiction among the university undergraduates [10]. Smartphone embedded with powerful technology that allow continuous interaction with online services which allow users to consume a wide range of content which is not related to their present time and condition [11]. Based on the attractive functions or applications and easy access, smartphone users have become so dependent on such devices or develop the habit of excessively checking their phones without conscious self-control [12].
The current electronic device in use are smartphones, videogames, computers, laptops, and tablets of which smartphones have become the most common means of communication [13]. Smartphone users in Nigeria are growing rapidly to the extent that Nigeria has become one of the fifth growing smartphone markets in the world [14]. Different age groups make use of smartphones with young adults having the greatest proportions of smartphone use compared to all other age groups [15]. A great number of young adults are found in universities and these undergraduates have an unregulated usage and over-dependent attitude on smartphones [16]. Different injury has been attributed to the use of electronic devices and these injuries are termed technological disease [17]. These injuries such as carpal tunnel syndrome are common with people that uses computer mouse that are associated with long term usage in awkward position [17] of which smartphone is not excluded from the trend of technological disease as it indulges usage in any position [17]. Recently, University of Medical Sciences Ondo (UNIMED) has moved to online classes, this has increased the use of smartphone among students. Therefore, this study aims at determining the prevalence of musculoskeletal disorder among smartphone users across different levels of University of Medical Sciences undergraduates.
Materials and Methods
Respondents were undergraduates across all level at UNIMED that were involved in the usage of
smartphone
i. Respondents who have been using smartphones for not less than one year
ii. Undergraduates with no history of trauma/injury for the last twelve months.
i. Undergraduates that have been rusticated or on leave of absence
ii. Undergraduates who are involved in rigorous sporting activities that might lead to unnoticed
musculoskeletal injury
University of Medical Sciences Ondo Town, Ondo State Nigeria.
The following instruments were used for this study;
Method
This research is a cross sectional survey
The sample size for this study was based on the formula - Yamane formula [20]
n = N/1+(Ne2)
N = Population size
e = precision level will be 50% = 0.05
n = 922/1+(922 × 0.052)
n = 922/3.305
n = 279
Ethical approval was obtained from the Ethic and Health Research Committee of University of Medical
Sciences Ondo Town, Ondo State Nigeria. Permission to carry out the study was obtained from the Registrar
and Dean of Students Affairs of the institution. Respondents having met the inclusion criteria gave their
informed consent after the purpose and protocol for the study was explained to them. Socio-demographic
data and types of phone were documented, smart phone usage and standardized Nordic questionnaire were
completed by the respondents. The questionnaires were retrieved as soon as completed.
Descriptive statistics was used to access the frequency and percentage of respondent. Chi square test of
association was used to evaluate the association between prevalence of musculoskeletal pain and smartphone
usage, smartphone type and gender. Alpha level was set at < 0.01. Statistical Package for Social Sciences,
IBM 23 was used to analyze the data
Results
Table 1 showed sociodemographic characteristics of respondents. The result showed that more than twothird
were female (60.9%) and the mean age of respondents was 21.26±2.38 years. The point, seven days and
12 months prevalence were 30.1%, 40.2% and 48.5% respectively
Considering the types of smart phone by the respondents, infinix was mostly used and LG 1(0.4%), Vivo
1(0.4%) and Xiaomi 1(0.4%) were the least as presented in table 2
As regards the 12 months and seven days prevalence, neck (50.1%) was the most painful body part followed
by both hips (37.7%), whereas for seven days, low back 22.3 % was most prevalent followed by the right
shoulder (20.1%) as presented in Table 3.
The prevention of activities due to pain was presented in Table 4. From the result lower back 34(12.2%) mostly restricted respondents from carrying out activities followed by the wrist 27(9.7 %).
From the result, there was a significant association between type of smartphone and 12 months prevalent
(X2 =314.984, P<0.01) with infinix reporting the highest
Types of smartphone of the respondents N=279
From the result, there was significant association between perceived causes of pain and 12 months prevalent
X2 = 503.185, P<0.01).
KEY * = Significant at P<0.01
Discussion
The study investigated the point, 7 days and 12 month prevalence of musculoskeletal pain among undergraduate
smartphone users and investigated the association between prevalence and type of smartphone. The age
range of respondents of this study was below 30 years which was in agreement with the previous study
carried out among undergraduates by Kim and Kim, [21,22]. This could be the fact that the minimum age
of entry into university is 16 years due to the fact that majority of people now starts their academy journey
especially the kindergartens on time [23]. From this study, it was observed that the number of infinix users
were more than other smartphone users. This could be because infinix is affordable and accessible compare
to other smartphones, again infinix may possess space and capacity which makes it youth friendly more than
some other phones. Amidst the respondents, the point prevalence was more than one third which indicated
that one out of three undergraduates has musculoskeletal pain resulting from the smart phone usage as at the
time of the study, It could be amazing that one of every two undergraduates had a complaint of body pain
resulting over a period of one year from smart phone usage at the University of Medical Sciences, Ondo as
at the time of this study. Studies reported that the frequent use of smartphone has forces the users to adopt
an awkward posture leading to an increased risk of musculoskeletal disorders and pain [24]. The rates of
postural abnormalities while using smartphones affecting head, shoulders, knees, and feet alignments were 17.5%, 29%, 18.5%, and 34.2% respectively [19]. In a study by Odole et al, it was documented that 73.5%
respondents used their smartphones between 0 to 10 hours on a typical day for reading/studying, 100% used
phone for calls, 100% for texting/chatting, and 99.8%, for accessing the internet [19].
Within the last 12 months, the respondents reported that the body part most affected by musculoskeletal disorder was the neck followed one or both hips/thigh/buttocks and lower back.
Meanwhile the last 7 days most musculoskeletal pain was reported to be experienced at the lower back. This is similar to the study carried out by Odole et al., where the female respondents reported the body part affected over a period of 12 month was the neck followed by the lower back [19]. One of the causes of musculoskeletal pain is related to sedentary and repetitive movements which are considered as the major risk factors for musculoskeletal disorder [25-28]. It is confirmed that continually working on smartphones for performing and accomplishing a task in sitting and sedentary position is considered as one of the risk factors for the incidence of musculoskeletal disorder [29]. Musculoskeletal disorder outcome range from symptoms to substantial impairment losses [30], including decreased quality of life [31], decreased productivity and increased medical expenses owing to disability [32]. When smartphones are constantly used at home without any rest and a poor posture is maintained over a long period of time musculoskeletal pain can occur. According to studies by Bendix et al. [1,33] the longer that display terminals are used, the more the bending angles of the neck bone and waist bone are increased.
Considering the posture when using smartphone, an individuals will hold phone with one hand and use the other hand to manipulate the phone below the eye level which necessitated looking down and using the finger to touch the screen [9]. This position will enforce adoption of an awkward posture of continuous forward flexion by the user [33-35] The prolonged and frequent use of smartphones, as well as the repeated movement of the upper extremities in an awkward posture, have been shown to be the main contributing factors to the incidence of musculoskeletal symptoms [33-35].
In this study there was significant association between the prevalence of musculoskeletal pain and type of smartphone. What this implies is that the rate of experience of musculoskeletal disorder is informed by the type of smartphone. The determinants of smartphones could be factor of predisposing one to musculoskeletal pain, these includes; brand name, performance, aesthetic value, product design, product price, perceived brand value. Smartphone with high performance tends to accumulate more applications on the smartphone causing one to be doing lot of activities on the smartphone for a prolonged time predisposing them to musculoskeletal pain. Also the brand name of the smartphone is a factor in the sense that a smartphone with a good brand name causes one to purchase the smartphone and making them obsess with the usage of smartphone which eventually predispose them to musculoskeletal pain.
Conclusion
This study has shown that there was a high prevalence of musculoskeletal disorder among undergraduate
smartphone users. Neck was the commonest site with 12 months prevalence and there was significant
association between types of smartphone and 12 months prevalence.
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